Virtual Reality and Stuttering: Opportunities and Challenges

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Re: Virtual Reality

From: Shelley Brundage
Date: 19 Oct 2006
Time: 13:57:53 -0500
Remote Name: 128.164.247.162

Comments

hi Bethany: I copied your questions with my answers below them: how expensive a VR program is--about $10K US if you start with no computer or other equipment; systems can be leased for less. how much training professionals need in order to become proficient at using the program? Not much. it is menu-driven, and involves watching on the screen and pushing buttons on the keyboard. This is one of the nice things about it--it is easy to learn how to run it. I was also curious to know if you have studied the aspect of suggestibility in virtual reality? If by suggestibility you mean "feeling of immersion in the VR experience", yes, this has been studied. There are a few folks out there who for whatever reason do not become immersed in the VR environment. For these rare folks, the VR experience may not be as realistic. Is there any research regarding the suggestibility of children versus adults and whether this affects the progress made by the individual using the VR program? Good questions...that as far as I know are as yet unanswered in the literature. Does the program work better for those who have a more positive versus negative outlook on the VR program to improve their communication? Not sure I can give you an answer here either, except to say that positive outooks generally are more beneficial in treatment than negative ones, in general... Shelley


Last changed: 10/23/06