Virtual Reality and Stuttering: Opportunities and Challenges

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Monitoring Performance

From: Mark Gridley, Grad Student from the College of Saint Rose
Date: 19 Oct 2006
Time: 14:44:44 -0500
Remote Name: 71.245.133.212

Comments

Dear Dr. Brundage, I very much enjoyed your paper on Virtual Reality. I liked how it introduces controls of the environment into the fear hierarchy of speaking situations. The ways your research can be implemented seem endless. Our profs, Dr. Bloom and Dr. Cooperman recently gave a lecture on the Physiological aspects of the adult targets: Full Breath (respiration), Easy Onset (phonation), and Movement (articulation). While reading your paper, I kept trying to envision how VR might be used to enhance instruction on these targets. I know that good instruction from a real human is valuable, but I keep thinking of Hollin's Fluencynet (visual computer feedback) and there must be some way to provide the client with the target specific and highly immediate feedback that only a computer can generate. Can you envision anyway of giving the client some sort of internal (diaphragm, larynx, articulators) monitor/gauge so that they can monitor their use of targets while speaking in the external (public speaking) environment? Sincerely Mark


Last changed: 10/23/06