Virtual Reality and Stuttering: Opportunities and Challenges

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Re: generalization

From: Shelley Brundage
Date: 30 Oct 2006
Time: 15:58:05 -0600
Remote Name: 216.15.51.110

Comments

hi Nicole Yes. We recently completed a study comparing affective, behavioral, and cognitive aspects of stuttering during speeches given to live and virtual audiences, and there was no difference between the two types of audiences. Also, there is a large literature on generalization of learning in VR to real world for fears and phobias such as fear of heights, flying, etc. Shelley


Last changed: 10/30/06