About UsPage address: https://www.mnsu.edu/its/academic/about_us.html
The ATS team brings many years of collective experience in educational technology to bear on our work at Minnesota State University, Mankato. With expertise in teaching and learning, video production, instructional design, technology, learning and motivational science, copyright and intellectual property, and accessibility, our team is well-rounded and ready to help you make your instructional dreams come true. We include brief biosketches below so you can learn more about our background and experience.
Bio: Michael Manderfeld is an Instructional Designer for Academic Technology services at Minnesota State University, Mankato. Michael holds an M.S. in Educational Leadership from Minnesota State Mankato with a significant dedication of research and experience to Educational Technology. Michael worked closely with the K-12 and Secondary Programs department within the College of Education during his M.S. as a research and teaching assistant. He continues to teach technology integration courses for pre-service teachers in the College of Education. He is also a Quality Matters certified peer-reviewer, and the Institutional Representative (IR) for our campus.
Carrie Miller, Ph.D.
Bio: Carrie Miller is an instructional designer with IT Solutions at Minnesota State University, Mankato. She holds a PhD in Educational Technology from Arizona State University, an MS in French and a Graduate Certificate in TESL from Minnesota State University, Mankato, and a BA in French from Arizona State University. Carrie has been an instructor in higher education for over 10 years, both in face-to-face and online classes. She currently facilitates online courses in E-learning and Instructional Design for the University of Phoenix. Prior to coming to IT Solutions, Carrie helped open a branch campus of Benedictine University in Mesa, Arizona, where she became well-versed in problem-based learning, flipped instruction and technology-enhanced instruction. Her research interests include game-based learning, teacher education, curriculum evaluation and adult education programs.